#include "U2AutoParamDataSource.h"

//#include "U2SceneManager.h"



U2EG_NAMESPACE_USING



//-----------------------------------------------------------------------------
U2AutoParamDataSource::U2AutoParamDataSource() 
: mCurrentSceneManager(NULL)
{
}
//-----------------------------------------------------------------------------
U2AutoParamDataSource::~U2AutoParamDataSource()
{
}

//-----------------------------------------------------------------------------
void U2AutoParamDataSource::setCurrentSceneManager(const U2SceneManager* sm)
{
    mCurrentSceneManager = sm;
}